Graduate Skills and Game-Based Learning: Using Video Games for Employability in Higher Education (Digital Education and Learning)

Graduate Skills and Game-Based Learning: Using Video Games for Employability in Higher Education (Digital Education and Learning)

$150.00

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This book explores the efficacy of game-based learning to develop university students? skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes this book fills an important gap in the literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical evidence the author demonstrates that the current negative perception of video games is ill-informed and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop this book also explores the attitudes to game-based learning as expressed by instructors students and game developers.ÿ
Series: Digital Education and Learning

Hardcover: 226 pages

Publisher: Palgrave Macmillan; 1st ed. 2019 edition (September 6 2019)

Language: English

ISBN-10: 3030277852

ISBN-13: 978-3030277857

Product Dimensions: 5.8 x 0.6 x 8.3 inches

Shipping Weight: 15.7 ounces

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